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Computer Science Principles Portal - Millikan High School

This version was saved 10 years, 1 month ago View current version     Page history
Saved by Jeff Creamer
on April 6, 2014 at 10:50:50 pm
 
Agenda for Monday, April 6, 2014 ic128.png 300

Content Objectives → Weeks 19-29

Sandbox | PD Clip Art | Hour of Code

 
Class Pride (Champs) Week 29

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04/07

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04/08

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04/09

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04/10

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04/11

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Class Pride (Champs) Week 28

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03/31

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04/01

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04/02

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04/03

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04/04

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Class Pride (Champs) Week 27

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03/24

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03/25

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03/26

Th

03/27

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03/28

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SchoolLoop   Quizzes  Notebook Checks  TypingClub  CHAMPS

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Today’s Learning Targets (Can You Master Them?)

• Understand:  If you can write directions for a computer, you'll get particular respect.

• Know:  These terms:  code, programmer, run, reset, repeat block, if-else statement, algorithm, computer science.

• Do:  Complete the 20 fun challenges in the Hour of Code.
• Do:  Copy the JavaScript for your Hour of Code Challenges 9 and 20 to your Notebook.

  

• Understand:  Everyone on the planet is a World Citizen in ways they have never been before, thanks to the internet.

• Know:  These terms:  currency, culture, international, translation, grammar, syntax, etiquette, machine learning.

• Do:  Use Google Translate to translate messages in English to and from a number of foreign languages.

   

----------------------------------------------------------
1 min      Log into your iMac (9-digit student ID + birthday) 1 min

              Log into SchoolLoop and check your grades.

 

7 min    Add today's Slide to your Notebook:

             191 About Javascript

 

24 min  Complete the Hour of Code.

             When you finish Puzzle 9, create a new page 192 in your

             Notebook and copy the JavaScript for Lesson 9 onto it.

             Also when you finish Puzzle 20, create a new page 193

             and your Notebook and copy the JavaScript for Lesson 20

             onto it.

 

24 min  Upon finishing the Hour of Code, click "Continue to

             the next level" and choose the "Flappy Code Tutorial".

             Work through the Puzzles until you get to Puzzle 10,

             Create Your Own Flappy Game.  When you are happy

             with your final game, make a screenshot of the code blocks

             and of the Game Over screen that shows your score.

             Store these in your Locker (you will put them up on a

             web page later this week).

 

              BRING UP your SchoolLoop scores on screen.

              SHOW WORK (not emails) for credit on assignments.

 

A.T.A.*  Complete, show to Mr. Creamer, and email if not already done:

             185  Lab Messages Sent To And From Friends

             Q23 Data Security

             NC 11 Notebook Check 03-28-14 

             179 Create A Flex Page

             176 Make Yourself a Graphic Avatar

             171 Create Web Page With Name And Clip Art

             170 Save Three Public Domain Images To Locker

             Q21 Robots, Part A

             Q20 Online Gaming

             NC09 Notebook Check 2-21-14

             128 Lab - Rid Yourself of Unnecessary Paragraph Marks  (key)

             133 Lab - Columns and Pictures  (key)

             142 Lab - Search And Replace In MS-Word

             * = As Time Allows


              If you've got everything else done:
              Have you drawn & saved at least two (2)

              cool Paintbrush images in your Locker?

2 min     Log out and prepare for departure.
 

 

             Previous agenda:  04-04-14













 

 

 

 

 

 

 

 

 

 

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